![]() Read through this thread a bit, a few people with Vista were especially having problems with things showing up in game but I think most have been resolved. I didn't use Galaxy Forge until tonight after I updated to 1.03, so I can't say for certain, but I changed the "version" listed in the galaxy file from 0 to 1 and everything seems to work fine. If you set 3 players on teamindex 0 and 3 on teamindex 2, those players automatically are in one team, instead of each player being in a unique team when joining the game.You can use CTRL+Leftclick to crate lanes between planets. But still if the players and their homeplanets have the same teamindex != -1, they are spawned together if they are in one team. Not that sure if teamindex 0 = team 1, teamindex 1 = team 2 and so on, maybe the teams are shuffled random to either teamindex. The teams determines the home planet, no matter where the players are when joining a game (e.g.: The Player join the game and player 1 and 2 are team 1, 3 and 4 are team 2, 5 is team 1, 6 is team 2 - still the players in team 1 will spawn on the home planets with team index 0, and those of team 2 on the home planets with team index 1) ![]() Which player will start on which of these planets is random, but this way you can ensure that the players in the same team start next to each other. ![]() Thus if you have 3 players with team index 0, those 3 will be in team 1 and starting on those planets. makes that players home planet a starting Planet for Team 1,2,3 and so on.
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